Big Number //JavaScript Repository

Description

Offers a extremely high precision level to make mathematical operations. For integers there is no limits and for floating point numbers, the class allows setting the maximum precision.
Created: 2006.05.03 - Modified 2007.12.21

Code (Download)

//+ Jonas Raoni Soares Silva
//@ http://jsfromhell.com/classes/bignumber [rev. #2]

BigNumber = function(n, p, r){
    var o = this, i;
    if(n instanceof BigNumber){
        for(i in {precision: 0, roundType: 0, _sign: 0, _dec: 0}) o[i] = n[i];
        o._buffer = n._buffer.slice();
        return;
    }
    o.precision = isNaN(p = Math.abs(p)) ? BigNumber.defaultPrecision : p;
    o.roundType = isNaN(r = Math.abs(r)) ? BigNumber.defaultRoundType : r;
    o._sign = (n += "").charAt(0) == "-";
    o._dec = ((n = n.replace(/[^\d.]/g, "").split(".", 2))[0] = n[0].replace(/^0+/, "") || "0").length;
    for(i = (n = o._buffer = (n.join("") || "0").split("")).length; i; n[--i] = +n[i]);
    o.round();
};
with({$: BigNumber, o: BigNumber.prototype}){
    $.ROUND_HALF_EVEN = ($.ROUND_HALF_DOWN = ($.ROUND_HALF_UP = ($.ROUND_FLOOR = ($.ROUND_CEIL = ($.ROUND_DOWN = ($.ROUND_UP = 0) + 1) + 1) + 1) + 1) + 1) + 1;
    $.defaultPrecision = 40;
    $.defaultRoundType = $.ROUND_HALF_UP;
    o.add = function(n){
        if(this._sign != (n = new BigNumber(n))._sign) return n._sign = !n._sign, this.subtract(n);
        var o = new BigNumber(this), a = o._buffer, b = n._buffer, la = o._dec,
        lb = n._dec, n = Math.max(la, lb), i, r;
        la != lb && ((lb = la - lb) > 0 ? o._zeroes(b, lb, 1) : o._zeroes(a, -lb, 1));
        i = (la = a.length) == (lb = b.length) ? a.length : ((lb = la - lb) > 0 ? o._zeroes(b, lb) : o._zeroes(a, -lb)).length;
        for(r = 0; i; r = (a[--i] = a[i] + b[i] + r) / 10 >>> 0, a[i] %= 10);
        return r && ++n && a.unshift(r), o._dec = n, o.round();
    };
    o.subtract = function(n){
        if(this._sign != (n = new BigNumber(n))._sign) return n._sign = !n._sign, this.add(n);
        var o = new BigNumber(this), x = o.compare(n) + 1, a = x ? o : n, b = x ? n : o, la = a._dec, lb = b._dec, n = la, i, j;
        a = a._buffer, b = b._buffer, la != lb && ((lb = la - lb) > 0 ? o._zeroes(b, lb, 1) : o._zeroes(a, -lb, 1));
        for(i = (la = a.length) == (lb = b.length) ? a.length : ((lb = la - lb) > 0 ? o._zeroes(b, lb) : o._zeroes(a, -lb)).length; i;){
            if(a[--i] < b[i]){
                for(j = i; j && !a[--j]; a[j] = 9);
                --a[j], a[i] += 10;
            }
            b[i] = a[i] - b[i];
        }
        return o._sign = !x, o._dec = n, o._buffer = b, o.round();
    };
    o.multiply = function(n){
        var o = new BigNumber(this), r = o._buffer.length >= (n = new BigNumber(n))._buffer.length, a = (r ? o : n)._buffer,
        b = (r ? n : o)._buffer, la = a.length, lb = b.length, x = new BigNumber, i, j, s;
        for(i = lb; i; r && s.unshift(r), x.set(x.add(new BigNumber(s.join("")))))
            for(s = (new Array(lb - --i)).join("0").split(""), r = 0, j = la; j; r += a[--j] * b[i], s.unshift(r % 10), r = (r / 10) >>> 0);
        return o._dec = ((r = la + lb - o._dec - n._dec - (o._buffer = x._buffer).length) > 0 ? this._zeroes(o._buffer, ++r, 1).length : 0) - r, o.round();
    };
    o.divide = function(n){
        if((n = new BigNumber(n)) == "0") throw new Error("division by 0");
        var o = new BigNumber(this), a = o._buffer, b = n._buffer, la = a.length - o._dec,
        lb = b.length - n._dec, s = a._sign != b._sign, dec = 0, buffer = [], x = new BigNumber, y, i;
        la != lb && ((lb = la - lb) > 0 ? o._zeroes(b, lb) : o._zeroes(a, -lb));
        o._dec = a.length, n._dec = b.length;
        b = n, a._sign = false, b._sign = false;
        while(o != 0 && (buffer.length - dec) <= o.precision){
            x.set(0);
            for(i = 0; o.compare(y = x.add(b)) + 1 && ++i; x.set(y));
            if(!i){
                do ++i, o._buffer.push(0), ++o._dec;
                while(o.compare(b) < 0);
                !dec && (!buffer.length && buffer.push(0), dec = buffer.length);
                o._zeroes(buffer, --i);
                continue;
            }
            o.set(o.subtract(x)), buffer.push(i);
        }
        return o._buffer = buffer, o._dec = dec ? dec : buffer.length, o.round();
    };
    o.mod = function(n){
        return this.subtract(this.divide(n).intPart().multiply(n));
    };
    o.pow = function(n){
        var o = new BigNumber(this), i;
        if((n = (new BigNumber(n)).intPart()) == 0) return o.set(1);
        for(i = Math.abs(n); --i; o.set(o.multiply(this)));
        return n < 0 ? o.set((new BigNumber(1)).divide(o)) : o;
    };
    o.set = function(n){
        return this.constructor(n), this;
    };
    o.compare = function(n){
        var a = this, la = this._dec, b = n, lb = n._dec, i, l;
        if(la != lb) return la > lb ? 1 : -1;
        for(la = (a = a._buffer).length, lb = (b = b._buffer).length, i = -1, l = Math.min(la, lb); ++i < l;)
            if(a[i] != b[i]) return a[i] > b[i] ? 1 : -1;
        return la != lb ? la > lb ? 1 : -1 : 0;
    }
    o.negate = function(){
        var n = new BigNumber(this); return n._sign ^= 1, n;
    };
    o.abs = function(){
        var n = new BigNumber(this); return n._sign = 0, n;
    };
    o.intPart = function(){
        return new BigNumber((this._sign ? "-" : "") + (this._buffer.slice(0, this._dec).join("") || "0"));
    };
    o.valueOf = o.toString = function(){
        var o = this;
        return (o._sign ? "-" : "") + (o._buffer.slice(0, o._dec).join("") || "0") + (o._dec != o._buffer.length ? "." + o._buffer.slice(o._dec).join("") : "");
    };
    o._zeroes = function(n, l, t){
        var s = ["push", "unshift"][t || 0];
        for(++l; --l;  n[s](0));
        return n;
    };
    o.round = function(){
        if("_rounding" in this) return this;
        var $ = BigNumber, r = this.roundType, b = this._buffer, d, p, n, x;
        for(this._rounding = true; this._dec > 1 && !b[0]; --this._dec, b.shift());
        for(d = this._dec, p = this.precision + d, n = b[p]; b.length > d && !b[b.length -1]; b.pop());
        x = (this._sign ? "-" : "") + (p - d ? "0." + this._zeroes([], p - d - 1).join("") : "") + 1;
        if(b.length > p){
            n && (r == $.DOWN ? false : r == $.UP ? true : r == $.CEIL ? !this._sign
            : r == $.FLOOR ? this._sign : r == $.HALF_UP ? n >= 5 : r == $.HALF_DOWN ? n > 5
            : r == $.HALF_EVEN ? n >= 5 && b[p - 1] & 1 : false) && this.add(x);
            b.splice(p, b.length - p);
        }
        return delete this._rounding, this;
    };
}

Example (Example)

<script type="text/javascript">
//<![CDATA[

var a = new BigNumber("123456789012345678901234567890123456789"),
b = "999999999999999999999999999.9999999999999999999999",
c = new BigNumber("10"),
d = new BigNumber("-2"),
PI = new BigNumber(355, 100, BigNumber.ROUND_HALF_UP).divide(113);


document.write(
    "<strong>10 ^ -2 = </strong>" + c.pow(d) + "<br />",
    "<strong>PI constant (using precision = 100, mode = ROUND_HALF_UP) = </strong>" + PI + "<br />",
    "<strong>" + a + " * " + b + " = </strong>" + a.multiply(b)
);

//]]>
</script>

Help

Constructor

BigNumber([number: Object = 0], [precision: Integer = BigNumber.defaultPrecision], [roundType: Integer = BigNumber.defaultRoundType])
Generates a new instance of BigNumber.
number
accepts string, number or BigNumber
precision
precision
roundType
rounding type

Rounding types

BigNumber.ROUND_HALF_EVEN
Rounds 5-9 to the nearest even number.
BigNumber.ROUND_HALF_DOWN
Rounds 0-5 to down.
BigNumber.ROUND_HALF_UP
Rounds 5-9 to up.
BigNumber.ROUND_FLOOR
Rounds towards to the lower (considerating the signal).
BigNumber.ROUND_CEIL
Rounds towards to the higher (considerating the signal).
BigNumber.ROUND_DOWN
Rounds towards to the the lower.
BigNumber.ROUND_UP
Rounds towards to the higher.

Class properties

BigNumber.defaultPrecision: Integer = 40
Precision that will be used by default.
BigNumber.defaultRoundType: Integer = BigNumber.ROUND_HALF_UP
Default rounding type.

Properties

BigNumber.precision: Integer
Specifies the max precision (amount of numbers after the floating point).
BigNumber.roundType: Integer
Indicates the rounding type that will be used when the number is higher than the precision

Methods

All the methods (except "set" and "round") that returns BigNumber, will return a new instance instead of the own object used in the calling.

BigNumber.set(n: Object): BigNumber
Sets the value of the object with the specified number.
n
accepts string, number or a BigNumber
BigNumber.add(n: Object): BigNumber
Does the sum.
n
accepts string, number or a BigNumber
BigNumber.subtract(n: Object): BigNumber
Does the subtration.
n
accepts string, number or a BigNumber
BigNumber.multiply(n: Object): BigNumber
Does the multiplication.
n
accepts string, number or a BigNumber
BigNumber.divide(n: Object): BigNumber
Does the division.
n
accepts string, number or a BigNumber
BigNumber.mod(n: Object): BigNumber
Does the division and returns the remainder.
n
accepts string, number or a BigNumber
BigNumber.pow(n: Object): BigNumber
Does the power.
n
accepts string, number or a BigNumber
BigNumber.compare(n: Object): BigNumber
Compares the numbers and returns -1 if "n" is higher, 0 if they are equal and 1 if "n" is lower.
n
accepts string, number or a BigNumber
BigNumber.negate(n: Object): BigNumber
Returns "-number".
n
accepts string, number or a BigNumber
BigNumber.abs(n: Object): BigNumber
Returns the modulus of the number.
n
accepts string, number or a BigNumber
BigNumber.intPart(n: Object): BigNumber
Returs the integer part of the number.
n
accepts string, number or a BigNumber
BigNumber.round(void): void
Forces the rounding of the number.

Rank (Votes: 21)

4.14